Coursera: Gamification

By Kevin Werbach of Wharton School of University of Pennsylvania.

Using games as motivation for daily (non-game) activities.

Examples: Samsung Nation, Nike+, KEAS, Windows 7 Language Quality Game, etc.

Companies that are Gamifying: Microsoft, SAP, Dell, Foot Locker, Ebay, etc.

Like ClassCraft that I noted before.

 

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