The Smithsonian Museums si.edu

Here we have a lot of free resources. Now, these resources are even online. 3D tools, virtual tours, maps, etc. I used Granola to attend their National Education Summit 2026 July 14-16 today virtually. I also archive this Granola notes on my Photos drive under 2026 Journal Media folder.

And here's my notes of the workshop on Beyond the Visit: Smithsonian Digital Tools:

Smithsonian 3D Object Scans and Object-Based Learning

  • Smithsonian Digitization Program Office: 3d.si.edu
    • Free, accessible on computers and mobile
    • Voyager viewing platform: rotate, zoom, hotspots, augmented reality, social sharing, 3D file download
    • Curated collections organized by theme across multiple museums (history, art, science)
    • Educator tools tab: videos in English and Spanish, embed guides for Canvas and Padlet
  • Object-Based Learning Toolkit (Office of Educational Technology): https://learninglab.si.edu/help/object-based-learning/toolkit
    • Framework: Observe → Think → Connect → Reflect
    • Observation is the most important step: articulate what you see before building inferences
    • Connect step: use Voyager hotspot annotations to reveal object’s story
    • Reflection: how has thinking changed after learning the object’s context?
  • Demo object: Girl Skating by Abyssinia Saint Leger Eberle (~1906)
  • Recommended visual thinking routines to pair with 3D scans:
    • 3-2-1: three observations, two thoughts, one question (good entry routine)
    • KWL: Know, Want to know, Learned
    • Harvard Project Zero “Beginning, Middle, End”: creative storytelling from a frozen moment
  • Embracing discomfort: object-based learning builds tolerance for not knowing the answer immediately
    • Builds CASEL social-emotional skills: social awareness, self-awareness, relationship skills
    • Students remember what they discovered through inquiry vs. being told directly

National Portrait Gallery Teen Programs and Digital Resources

  • Teen Museum Council (TMC): weekly program for DC/MD/VA teens
    • Explores museum careers (registrars, framers, conservators, curators, advancement)
    • Teens co-wrote a grant with educators; used funding for programming
    • Teens building a resource toolkit for schools to create teen programming
      • Includes templates, logistics guides, testimonials
      • Email MPGteams@si.edu to receive the toolkit (pilot programs launching fall 2026)
    • Application link: https://npg.si.edu/learn/teens (live shortly; also subscribe to TMC email list)
  • Virtual exhibition tool: Google Arts & Culture (Culture.com)
    • TMC teens created a draft virtual exhibition (launching later summer 2026)
    • Students selected portraits (e.g., Josephine Baker), added research, linked to videos and resources
    • Completed largely during the federal shutdown; students self-motivated
  • Smithsonian Learning Lab: album-as-portraiture lesson
  • Portraits podcast (NPG): six seasons, available on Spotify/Apple/etc.
    • Deep dives on portraits and artists; guests include LL Cool J, curators, museum professionals
  • Graphic novel book club resources (Learning Lab):

SightLines: Chinatown and Beyond Virtual Tour (Asian Pacific American Center)

  • APAC established 1997; no standalone building but mounts exhibitions across Smithsonian museums
  • SightLines: Chinatown and Beyond ran September 2024 to November 2025; curated by Sojun Kim
  • Three exhibition themes:
    1. Making Place: architectural identity of DC’s Chinatown (Alfred Lu’s drawings; community preservation amid development)
    2. Transforming Traditions: 1970s DC martial arts schools, immigration, returning servicemen, Bruce Lee’s influence
    3. Visualizing Identity: muralist Michelle Love (Cita Cedeli), Indonesian heritage, graffiti, street art, punk rock
  • Virtual tour: https://apa.si.edu/exhibitions/sightlines/virtual-tour/index.html
    • Navigable like a Zillow walkthrough; floor circles for movement, left-side menu alternative
    • 27 unique audio clips; headphone icon triggers artist/community member interviews
    • Related resources link 3D Voyager scans of objects (e.g., Terrence Nicholson’s kung fu jacket)
    • High-resolution photographs support close object-based looking
    • Cita Cedeli mural map; community walking tour map; family window panels (e.g., Sarmiento family)
  • DC Chinatown context: peak population ~3,000 (1950s–60s); now ~300 residents
  • Classroom applications:
    • Compare/contrast historical time periods or community experiences within the exhibit
    • Audio clips as models for student community interviews tied to objects
    • Maps as geography/placemaking teaching tools
    • Nicholson’s jacket as a prompt: “What monument would you make for your own neighborhood?”

Key Resources


Chat with meeting transcript: https://notes.granola.ai/t/e330347c-d42f-4800-8c6a-0855460705f2

the TGR Learning Lab, a major STEM education facility in West Philadelphia's Cobbs Creek area. Funded by Tiger Woods' foundation, the state-of-the-art makerspace features free access to cutting-edge 3D printers, drones, and engineering programs for local students and educators. [1, 2, 3, 4]

Key Details & Resources:

  • Location: Cobbs Creek Campus, 700 S. 63rd St, Philadelphia, PA.
  • Offerings: Year-round, free after-school programs, field trips, and hands-on professional learning workshops for educators.
  • Contact: Visit the TGR Learning Lab Philadelphia homepage to register for programs, schedule group visits, or join their community newsletter. [1, 2, 3, 4, 5]

The other workshop I attended (but not fully paying attention on) was: Using Digital Games to Teach What Matters. Not much to gain from this one except for the website URL: https://ssec.si.edu/game-center

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